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Max Schaefer: ‘Too many devs are chasing the WoW glory’

Written on February 12, 2008 – 5:49 pm | by Sol Invictus |

According to the preview of a new interview with Flagship COO Max Schaefer, too many developers and games in the MMO space are chasing the World of Warcraft glory.

“There seems to be a lot of copy-cat games out there… and a lot of developers have no idea how hard it is to really compete in this space”, Schaefer said in an interview with CVG which will be published in full shortly.

One of the toughest challenges facing MMO developers is the technical requirements behind games of this type, which are enormous, he added.

“You have to build an entire infrastructure with tech ops, customer support, billing, and tons of components just to put up a game at all.”

And at least with RPGs, developers always tend to underestimate the labour necessary to make a good one, Schaefer continued.

“That being said,” he concluded, “there are a lot of clever, talented people out there. And when you least expect it, the next phenomena appears”.

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