Patch 1.2 - Massive Marskman Overhaul !
Scapes, one of Hellgate: London’s Community Managers, published these patch notes a few minutes ago. An impressive number of changes have been made to the skills of the Hunter faction, and more specifically to the Marksman. New skill names, new properties, and even synergies for the grenades ! The complete list is available on our forums, but as you’re probably eager to know what’s to come, here are some highlights:
Rebounder Rounds (formerly Ricochet)
- “The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.”
- This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your “fire left”, “fire right”, or “fire both weapons” slots.
- There is no power cost for using this skill.
- This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
- This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Penetrator Rounds are used. [...]
Grenades
- Grenades now have direct synergies with all other Grenades.
Explosive Grenade
- Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse.
- Decreased base Damage by 23%.
- Decreased base Ignite Attack Strength by 33%.
- Ranks in Explosive Grenade now increase the Damage of all grenades by 10%.[...]
And do not forget, these are only the Hunter-related parts of 1.2, which will include other stuff
No ETA at the moment, but stay tuned !
- G-15







