PC Zone Bill Roper Interview Snippet
CVG has a snippet of an interview with Bill Roper which will be published on February 28th in the PC Zone magazine.
In the article Bill Roper talks about people’s high expectations of Hellgate London and the fact that FSS did not live up to those. He talks of some of the reasons as well as what FSS plans to do in the future to rectify these.
“…we simply tried to do too much with the game”, Roper says in retrospect. “Vista, DirectX 10, being both a single-player boxed product and a multiplayer online game, a simultaneous launch in seven languages across Europe, the US and South East Asia, and creating our own fully-featured online destination on top of all that.”
Rather than try to shove responsibility for the rough launch onto others, the CEO says Flagship will take the blame for not getting enough testing done while working towards its committed ship date for Hellgate.
Bill also adds that a lot of the problems with a lack of testing were due to limited ability, likely due to pressure from publishers and investors.
“The challenges of an independent game studio are drastically different than those owned by a publisher,” he continues. “We’re fortunate that the online nature of the game has allowed us to continue to fix bugs, add content, and respond directly to our players’ wants and needs.
“We’ll keep pushing on all fronts with Hellgate: London”, Roper promises in conclusion.
Hopefully someone can get their hands on the full article for us, but for now head over to CVG to see the small preview of it.
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