Patch 2 - Test Center Build 3 Patch Notes
The Build 3 patch notes is already available on the official forum, but I won’t post it here because you already know how lengthy it is
The new changes include:
- feed requirement balance
- power recharge rate and power cost balance
- skills balance
- The Consignment House listing fee has been reduced from 10% to 5%.
- The Test Center Vendor NPC has many new items for sale.
- Oversized Carnagors and Ravagers have been returned to normal size. This problem was specific to 64-bit operating systems.
- Divided all Armor values by 5 purely for display reasons. The only pieces left intentionally unchanged are: Yahtel’s Fist, Shinn’s Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit. These items effectively provide 5 times more Armor than they did in Builds 1 and 2.
- Crafting NPCs no longer spawn Mythic nor Double-Edged items.
- The level difference Experience penalty now only occurs after a 13-level difference.
- All Patch 2 weapons can now only be Legendary, Unique, or Mythic.
- Dramatically lowered trinket (ring) cleansing costs.
- Lowered the penalty of negative properties on Double-Edged items.
- Blademasters can now proc Surge Skills on one-shot kills.
- Fixed Abyss monsters’ sliding problems and movement AI.
- Fixed not being able to type in the min/max price and the min/max level boxes on the Consignment House search screen.
- Guild Members can now Demote other Members when they are currently online.
- Fixed Blademasters sometimes getting stuck in an animation loop when gaining Surges.
you can check the whole thing here:







