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Eurogamer interviews Max Schaefer

Written on July 7, 2008 – 10:52 am | by Syl |

Eurogamer interviewed Max Schaefer. Of course it’s about Mythos, but there’s a little tibbit about Hellgate:London:

Eurogamer: Is there stuff you’ve learned from the Hellgate launch you’re going to be able to bring to bear on Mythos’ development?

Max Schaefer: Oh yeah! [laughs]. If we made a mistake with Hellgate, it was trying to do too many things for too many people. We wanted a cutting edge graphics engine, we wanted multiple business models with subscriptions and free play, and single-player, we wanted to combine third-person play with first-person play, we wanted to do random 3D levels, and when you’re starting with a brand new game studio with very limited budget and no existing technologies, that was probably biting off too much. We ended up rushing it to market and not keeping it in the oven long enough, just out of necessity.

We learned from that, and going forward as a studio, it’s a new emphasis of ours to do things that are more efficient and better-planned, and smaller teams on smaller projects so we can get more ideas out there. With Mythos we’re definitely taking our time, we’re well within our budget and our means to make it. It’s a little bit of a turning point for us - don’t try to do everything for everybody. Just be more realistic about your design goals. Bring it back to nine tenths instead of ten tenths and things will go much sooner.

You can read the full interview here.

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Hellgate Guru was founded in mid-2005 and has ever since been one of the most popular fan sites and forums devoted to Hellgate: London, catering to a wide range of interests, as well as having a dedicated team of staff members who keep the website full of constant updates, news and generate activity and hype around the game. More

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