Category: Media

Directly from the Hellgate London website:

NAMCO ANNOUNCES FREE SERVER SUPPORT INTO 2009 FOR HELLGATE

For questions regarding the shut down or additional information about Hellgate: London, please visit the game’s official website at www.hellgatelondon.com.

Santa Clara, Calif., (October 24, 2008) – NAMCO BANDAI Games America Inc., today announced that they will continue to support customers of PC game Hellgate™: London with online server support and play through January 31, 2009 despite the closure of Flagship Studios. In a further gesture of support, Namco Bandai Games will provide this server support free of charge to all fans and players of the game up until the shut down date.   

NAMCO BANDAI Games appreciate the enthusiasm of all the Hellgate: London players and looks forward to providing them with future entertainment products. 

P.S. All the sub features and everything are open to everyone till servers go down.

Well it was fun while it lasted.
Good luck to the various people who worked on the game with whatever they do next, thanks to Tiggs and the other ex-Ping0 people who stuck around until the end and thanks to all the fans who made this site a joy to be a part of.
Now onto Diablo 3!!!
hellforge.gameriot.com

Flagship Studios CEO Bill Roper has finally come out of hiding to grant an interview to 1up.com regarding the immenent closure of the aforementioned company, and a breakdown of the events that transpired during all these recent months, from the rumors that the company was in trouble, the fiasco over the Hellgate: London IP, and to the mass layoffs that took place most recently.

Roper was up-front about the problems with Hellgate: London, beginning with their failed revenue model:

“…when we originally came up with the concept of doing the game, the whole idea of continuing content was pretty amorphous. How that was going to happen, who pays for that — we all kind of assumed that would come out of the revenue. The subscription money we did get, we all poured directly into keeping the game online, keeping it up and running. But the development demands far outstripped the revenues. There just wasn’t a good contemplation early on of how that would work.”

Roper goes on to blame the ‘PC market’, among other things, for the failure of Hellgate: London, despite repeated press releases about the game’s supposed success in Korea. Never mind the fact that Blizzard and Valve managed to move several million in sales of their respective titles through traditional boxes as well as digital distribution (like Steam and Direct2Drive) in that year alone.

“Some of them were just bad timing in the PC market. The PC market was lousy last year. Some of it was the fact that we were an independent studio. We didn’t have unlimited money, and we had to ship when we had to ship. Part of it was because we overreached, and that was a design problem that was totally our fault. We tried to do too much. We tried to be a standalone game and a free-play game and an MMO and an RPG and a shooter. We were trying to be something for everybody and ended up really not pleasing many people at all….”

It’s true Hellgate: London saw over a million sign ups for its open beta in South Korea, but it’s readily apparent that only a small margin of these sign ups ever subscribed to the game, most of whom stopped playing the game. Hellgate sits at an abysmal 69th place with a less than 0.1% market share, according to the Korean game chart tracker.

Bill goes further in depth about the company’s failings as well as his personal reaction to the entire fiasco.

“I think that’s a thing that the general world never sees. They just assume, “These guys make games. They have this business. They did it. It didn’t work out. They move on.” It’s amazingly difficult from an emotional standpoint. You don’t start a company, two companies, and pour five years into doing something and not become emotionally attached. It’s impossible. For me, personally, it’s been incredibly difficult, because this is the first company I’ve ever started, you know, and been a part of. I kind of always lived and died by the games. As anybody could tell you, during the last days of Flagship, I was pretty much a wreck.”

“It’s pretty disappointing. I understand that, unfortunately, the Internet seems to be a haven for people who like to just get out there and throw out the most vitriolic and aggressive stance they can. But there’re no secret piles of money that the company’s somehow magically making. I haven’t been paid in almost two months, and I’ve been putting money out to try and get people taken care of. That’s the flip side. When people think, “Oh, wow, these guys are starting their own company. They’re gonna sell it. They’re multibillionaires!” They don’t really see the other side of it, that when that doesn’t happen, you continue to invest your lifeblood into it because that’s why you started it in the first place. When we started Flagship and the first nine of us were there working at Tyler [Thompson]‘s house, we had to pay the guys minimum wage so they could legally be employees. None of us were sitting on tons of cash. We were burning through savings to get the company started up. The unfortunate ending on the other side is not that we made a good-but-not-great amount of money, so we let everybody go and kept that good amount of money. I think that we, again, were probably thinking more with our hearts than our heads, and any money that came into the company at all was turned around into chasing Hellgate — trying to make it better, doing the patches. We didn’t get a lot of support financially. We poured pretty much every penny the company had into doing that.”

In the great words of TF2′s Heavy:

cry some more

Much, much more of the debacle can be read here for those with interest. It’s an eight page interview, so brace yourself!

This just in off the front page of the offiial Hellgate London website:

This third installment of SneakShots comes from our art department in the form of a high-resolution wallpaper of the new Abyss Chronicles splash image. The wallpaper features a Cabalist in Darkform, a new Summoner skill in Patch 2. Additionally, the transformed Summoner is sporting new armor and focus items found only in the Abyss laid out behind him.


Darkform is one of eighteen new unique skills, three per class, learned through the acquisition of mysterious items found in the Abyss. The Summoner’s new skills are as follow:

  • Darkform (Level 10): Using this skill transforms the Summoner into a demonic being, exchanging the use of weapons for vicious claws. This skill also passively allows the use of dual focus items.
  • Dark Lord (Level 15): This skill passively grants a chance on successful attacks to summon up to 3 Shadow Minions to aid the Summoner.
  • Dark Offering (Level 20): Using this skill sacrifices a Shadow Minion to unleash a powerful attack against all enemies within range.

To find out more about what new features The Abyss Chronicles (Patch 2) brings, check out the latest Test Center patch notes on the forums here. Care to explore the Abyss before it comes to the live servers? Click here to download the standalone Test Center patch!

Enjoy

:)

Hey everyone, incase you haven’t noticed yet, we’ve made a number of improvements to the front page of the website which should make it much easier to read now and provide a layout that seems more professional and modern. It also means that all of our sites across our network now share a common theme.

To go with the change, there is also a new background design, as well as a whole set of new smileys you can use on our forums.

We hope that you enjoy the changes :)

Hey there fellow Mythonians.

Are you tired of having to pester Flagship Studios for small tidbits of news about the game?
Are you bored of not having any recent exclusives?
Are you eager to hear about some new and exciting information about Mythos?

If you answered yes to any of the above questions, you’ve come to the right place!

That’s right! We here at Mythos Guru have gone out of our way to do the job for you. You won’t have to wait in line to get one measly question answered. You won’t have to leave your kids alone in the car, baking under the hot sun, as you dash to your news press to find the latest goss on the game only to find a police officer waiting for you with a warrant and a pair of silver handcuffs when you return. You won’t have to sit there doodling words and pictures on your wall hoping they will be the new exclusives for Mythos.

All you simply have to do is feast your eyes upon our wonderous interview with the amazing Max (Note: Max may or may not actually be amazing, but the interview is indeed wonderful!). Not only do you get exclusive new information at Mythos Guru about the game’s upcoming new modes of transportation, brand new ways to live and die, new ways to dress and express, as well as the secret race that was going to be put in until Max was abducted!!!

You will see the answers to these questions and more by read not one, two, or even five, but twenty four whole questions that will make you wish that you could hibernate until open beta!

So what the hell are we talking about? Read the Exclusive Interview with Max Schaefer and find out!

Enjoy :)

Mythos Interview

GameBanshee has updated their Hellgate London section of the website with an item database, a skill database, quest database, many high resolution screenshots as well as exclusive screenshots from the Abyss Chronicles and an interview about it with Tyler Thompson.

After months of demon-slaying and item collecting, we’re pleased to reveal a massive dose of fresh Hellgate: London content. Included in the update are an interview with Flagship Studios’ Tyler Thompson about the Abyss Chronicles, a massive quest database, a skill database, and an extensive equipment database that details every known (pre-2.0) rare, legendary, and unique named item in the game.

And, to help you track down weapons and armor that meet specific criteria, we’ve also set up an advanced search page. Should you ever find yourself looking for a one-handed weapon with over 1000 ignite attack strength, a piece of armor that increases your critical chance and your accuracy at the same time, or maybe a Focus item that adds a rank to all Evoker skills, we hope you’ll find this page to be invaluable.

Rounding off the new content are six exclusive Abyss Chronicles screenshots, a new class section, a mini-game page, and dozens of high resolution (2560×1600) screenshots from the original zones and the Stonehenge Chronicles. And, as soon as we get a chance to spend some time on the test center, we’ll be going through all of this content and updating it with the 2.0 changes. Enjoy!

A snippet of the interview can be seen below.

GB: What can we expect from The Abyss Chronicles? What were your primary goals when developing this particular update?

Tyler: Our Chronicles are designed to be much more than a patch and the Abyss Chronicle is much more significant in scope than our first Chronicle. We’ve added a long laundry list of new features with this update, but the four big goals were making a new set of levels with new boss fights and some really cool rewards, three new skills for each character class, the Blademaster rebalance and the Consignment Shop. The new levels should give Subscribers a lot of new content to run around in. The new skills really enhance the current character classes and allow for some completely new play styles – including the Summoner transforming into a demon who focuses on melee and summons freaky melee fighters. The Blademaster needed some love. He will be doing much more damage and have more viable skills with this update.

GB: Are you introducing any new unique items with The Abyss Chronicles update? If so, will these items only be obtainable in the new zones or will they also have a chance to drop in the original and Stonehenge zones?

Tyler: We have a large set of new items in the Abyss Chronicles. There are new armor lines for each faction which look pretty cool and have some interesting plus and minus choices for the player like Cabalist armor that adds to power but removes health. There are also some new weapons for every class – like a massive mace which has spinning blades when you swing it. With the exception of the new focus items designed for a melee Summoner, all of these items can only be found in the Abyss areas. All of them have unique versions which mostly are set to drop off of specific bosses.

GB: Also included in Patch 2.1 is a (much needed) rebalance to the attribute feed system on items. What can we expect from these changes? Will feeds still be dependent on which enchantments are present on an item (ie. critical bonuses requiring accuracy), or will they be calculated in another manner?

Tyler: Patch 2.1 will include a careful rebalancing of the feed system. We have a few ideas about how to approach the problem. One thought has been to make the enhancement’s feed requirements match your faction’s more common attributes. We are still talking about a few other ideas as well. To help players until Patch 2.1 comes out, The Abyss Chronicles has an NPC that will charge you palladium to redistribute your attributes.

GB: What’s next after The Abyss Chronicles and Patch 2.1? Can you give us a rundown of features and changes you’d like to implement into the game with future content updates?

Tyler: We’ve got a few different directions that we can go with Hellgate: London after Patch 2.1. I can’t really commit today on which path we will take – there are some high-level debates about this going on right now.  

Enjoy :)

Well, not really. But they are on the official Korean website, which means that we can officially post them now!

I can’t embed them as they are in Windows Media Player, but if you go to the link you can either open them from there or download them.

The first video on the list is the Patch 2 trailer, but now in a much higher resolution and the second is the 1.3 trailer, also in a much higher resolution (1280 by 720 for both) than before (however it has Korean subtitles now).

EDIT: Just to add, the video is titled China Joy 2008, which means it’s being shown at the large China Joy game’s even in China. So guess the marketing for the game is starting with Patch 2 over there in time for the launch which I would think is some time soon.

Enjoy :)

Yes, we normally split up news posts into lots of bits, but I am busy today so it’s going to be one big news post!

First is the MAJOR news for most of you, which is the fact that patch 2 is coming to Test Center on Monday. The file is going to be a stand alone patch at a massive size of 1.3 gigs!

The Abyss Chronicles boasts a long list of new features and fixes and as such has required a long internal testing process. The studio is currently in a “bug squashing” stage with regards to the major content update meaning that development of Patch 2 is complete and we are now working on cleaning it up and making it pretty (and balanced). As part of the path of all our patches, the Abyss Chronicles will first be enjoying a good stay on our Test Center server where it can be poked and prodded and picked at by you, our thorough Hellgaters and brave test subjects.

The Abyss Chronicles is slated for Test Center launch this coming Monday, June 9th. The update will be applied via a standalone patch (1.3 gigabytes). We will have more information on this big move first thing next week.
– Scapes

Second is the news that Patch 1.3d has hit the test center today. The patch notes are the following:

Patch 1.3d introduces a few significant adjustments to gameplay, character creation, and one vendor NPC in particular. Players can now create Elite Mode characters (and subscribers can create Hardcore Mode characters) if their account has a character that reaches level 20 or above. The update also fixes a PRD bug and a character options issue.

Good hunting, Hellgaters!

The Hellgate: London Team


General

  • All accounts can now access Elite Mode when one of its characters reaches level 20 or above. (Accounts that already have a level 20 character or above will have to gain a level for this to apply.)
  • Subscriber accounts can now access Hardcore Mode when one of its characters reaches level 20 or above. (Accounts that already have a level 20 character or above will have to gain a level for this to apply.)
  • The rate at which Rank experience is gained has been rebalanced.
  • Our favorite Premium Item Merchant, Ko, just got a new shipment of items from a new supplier. Unfortunately, they aren’t quite the quality that he is used to getting. In fact, they are all mostly Enhanced items. Sure, he’s still got the Rare, Legendary and Unique stuff that he always had, but you are pretty likely to get an Enhanced item from him now. He’s got to do something with this new shipment after all.

Fixes

  • Fixed a bug which could cause a player’s PRD to function incorrectly if they were kicked from their party while warping through the PRD.
  • Fixed a bug where character options would change as a result of minimizing the character options tab.

Third is the new post on the forums by Tyler Thompson, which is of a thread that’s going to act like a blog of his. So follow i regularly!

Today, I also fixed a bug with ragdolls floating in the air. I caught up on about 50 company e-mails and reassigned several bugs. I met with HR to talk about a few issues. I prepared plans for what the UI SCRUM group will work on next – mostly cribbing from our Team Advocate’s suggestions for guilds, some auction house and e-mail features.
Then I spent a couple hours running around to see whether Patch 2.0 was ready for Test Center. I worked with Matt who was gathering the notes, got them passed to Evan to write them up, checked with Alan who was finishing up his to design changes, checked with QA about the bugs in the latest build, met with some engineers to make sure that they didn’t have concerns about the state of their features, and wrote an e-mail to just about everyone to make sure none of them knew of an issue that would block it.
Afterwards, I met with the team doing Auction House and Guild Features to talk about how long it will take to do their features.
Then I made a big decision about Patch 2.0 and Test Center, but I’ll leave info that to Scapes.

Lastly, is the new Undeground Communique #7, which this time talks of the three patch 1.3c, 1.3d and 2. The news of (most) transfers being complete and (most) items being transferred with the characters (Check your characters for if they worked before Patch 2 hits TC), new ATI drivers that fix issues in Vista as well as the new Sneak Shots about Patch 2 next week being about Trinkets!

So yeah, that’s all the news so far!

Enjoy :)

With what seems to be a mistake on Scapes’ behalf, the Patch 2 trailer video has been uploaded to youtube a day early. The video was removed, but not before many fans saw it and made copies which have now appeared on youtube again.

And this is why I shouldn’t upload videos when sleepy.

The video has been replaced with the intended Patch 1.3 Trailer.
– Scapes

EDIT: Removed video on request, however those who know how to can still find it.

Enjoy!

P.S. Patch 2 makes me want to play the game again!